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Robotics and Cybernetics

Robotics
A high-tech wheelchair that can easily traverse curbs, climb stairs and is rugged enough to take riders onto the beach has been developed by Johnson & Johnson. Learn about the Independence 3000 IBOT Transporter here: http://www.ibotnow.com

Children and Robots
Have you noticed that children take to computers naturally, just as if they were any other toys? Many adults struggle with computers while kids are naturals. Who knows what computer-related inventions will develop in the future as a result of a child's lifelong relationship with one?

For more information about Logo, see: http://el.media.mit.edu/Logo-foundation/logo/index.html

Apply the same concept to robots. Nowadays, children can go into any national toy chain and buy a robot. Not only can they buy a robot, they can build a robot. The Lego Company has made popular children's toys for years—their latest includes robotic kits. The kits still combine plastic building blocks, but now include wheels and motors, switches, infrared sensors, and computer programming. The Massachusetts Institute of Technology (MIT) Media Lab holds a design competition each year. See: http://www.media.mit.edu

MIT invented a simple programming language called Logo. A Logo is represented by an illustration of a turtle. Children actually learn basic mathematical concepts by programming in Logo that can be implemented with single keystrokes or switches.

Introduction to Robotics
Terrapin Software offers Introduction to Robotics—an introductory robotics kit that includes everything you need to build a simple robot. It includes a disk with special files to add robot commands to Logos, an interface to attach to your computer's parallel or serial port, and a buggy kit that can be constructed with a forklift. Kids can choose a design and start building the buggy with blocks, following simple, illustrated instructions, then attach it to the interface, and attach that to the computer. When the Logo files are loaded, kids are ready to control the buggy from the computer by typing commands, just like moving a Logo on-screen turtle. Extra blocks can build a larger robot. Using the motors and switches that are included, you can program the buggy to pick up and carry packages! (That sounds pretty close to assistive technology if you take it out of the toy store and put it into a mobility aids center!)

See http://www.terrapinlogo.com

Roamer
Kids can also learn to make a Roamer, an easy-to-use and friendly robot. Children can touch, feel and follow the Logo turtle as it moves about. It's easy to use, with a brightly colored touch pad, featuring single keystroke commands. Roamer can also play music. Pitch, duration and tempo add an extra dimension to any Logo lesson. To learn all about Logo and Roamer, visit: http://www.terrapinlogo.com/roamer-turtle.php


Cybernetics
Just as robots can be programmed to perform certain tasks, the development of cybernetics is intended to allow humans to perform tasks through their nervous systems and computer transmission. Imagine having a microchip implanted in the human body that would send and receive information via the nervous system and a computer-even over the Internet!

Did you know that the information contained in nerve impulses could be digitally recorded and re-used again? It's a matter of degree. Sound like science fiction? Fiction may turn into reality as scientists all over the world work out the details. We are just learning how to manipulate this technology, however, studies and experiments have been ongoing for years in the hopes that one day a person could regain sense or movement.

Cybernetics would enable someone with a spinal cord injury or a disease to move muscles previously cut off from his or her central nervous system. Successful development could restore sight or fine motor functioning. Taken a bit further, pain, emotion, thought, and memory also could be harnessed. Humans could potentially tap into memory banks of powerful computers!

It really sounds way out, but it actually follows a logical methodology recognized by the scientific community, so while we won't hold our collective breath, expect to see this field greatly expanded in the future-along with its attendant controversy! For a practical example of a cybernetics principle, see super voice recognition, above.

Cybernetics pioneer, Dr. Kevin Warwick, professor of Cybernetics at the University of Reading in the United Kingdom, is such a believer in the value of cybernetics; he's using his own body to implant a microchip that would correspond with a computer for the possible transfer and manipulation of his own nerve impulses. To learn more about Dr. Warwick's research, visit: http://www.reading.ac.uk/cybernetics

The human body interface
For some time now, scientists have been trying to develop ways to use the human body as a computer interface platform. In this 21st century, already there are applications . . .

Think-A-Move, Ltd.
Think-A-Move explains how action-thoughts can be translated into movement. For instance, the Think-A-Move InnerVoice™ technology platform is actually a human-machine or a human-device interface platform. It uses the capabilities of the human ear to act as a highly effective output device.

From mobile phones and motorized wheelchairs, to computers and robotic devices, this licensable technology has wide-ranging applications. Read all about it here: http://www.think-a-move.com/tongue.html

Note: Infinitec Inc. does not endorse or recommend the above-mentioned products and has no liability for the results of their use. Infinitec Inc. has received no consideration of any type for featuring this product on this Web site. Images are used with permission. The information offered herein is a summary; it is not comprehensive and should be carefully evaluated by consumers with the assistance of qualified professionals. The intention of Infinitec Inc. is to offer consumers a brief overview of various assistive technology devices and their applications.